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Call of Duty: Modern Warfare 2 is a 2009 first-person shooter video game developed by Infinity Ward and published by Activision forXbox 360, PlayStation 3 and Microsoft Windows. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 ending the storyline.
However, while the working title ‘Call of Duty 6’ was used by Infinity Ward to refer to the game, an official statement from the company stated that “It would be incorrect to refer to ‘Call of Duty: Modern Warfare 2’ as Call of Duty 6”. It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare – Mobilized for the Nintendo DS, and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console. In addition, a comic book series based on one of the game’s characters was also produced, entitled Modern Warfare 2: Ghost.
Modern Warfare 2 has received very positive reviews from various gaming websites, attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom. On August 3, 2011, Activision confirmed that the game had sold over 22 million copies worldwide and it is the second best-selling game of all time in both the UK and the U.S
The online multiplayer mode of Modern Warfare 2 retains the same experience points and unlockable reward system as that of Call of Duty 4, with game modes that include Free-For-All, Search & Destroy, Demolition, Sabotage, Domination, Team Deathmatch, Headquarters, and Capture The Flag. Modern Warfare 2 introduces several new features. Aside from new weapons, equipment, and perks that upgrade to “pro versions” after meeting utilization requirements, the player can choose three of fifteen killstreaks, which are earned after getting a certain amount of consecutive kills without dying. Among these is the ability to receive a supply drop after achieving four kills in a row (along with the other killstreaks), guide a Predator missile strike after five kills, and control an AC-130 gunship, or Chopper Gunner, after eleven kills. Some killstreak rewards earn kills that go towards killstreak. For example, with the Harrier Strike package (7 killstreak) one of the gunships will stay behind and shoot down enemies after several bomb a general area. Players can also gain a tactical nuke if they obtain a 25 kill streak. The nuke will achieve victory in a match for the player or team that called in the nuke regardless of whether the team was winning or losing at the time the nuke was called in, and will kill everyone on the map, including the player. Another new feature is the in-game host migration; if a match host leaves the game, or if the host struggles to support the game, a ‘host migration delay’ allows a new host to be selected and the game to continue. There is also the addition of an optional third person mode which can be used in certain game types.
In the Xbox 360 version of the game, the party chat system is disabled while the player is playing online in certain playlist types. This decision, designed to promote cooperation amongst team members, has caused some controversy within the Xbox Live community. The offline (splitscreen and LAN) multiplayer mode retains the experience and rewards system found online, a first for the series since the system was introduced. However, the rewards are separate from those that are earned while playing online.
For the PC version, Infinity Ward decided to implement a new matchmaking service called IWNET, which works through Steam and therefore requires Steam client and account. This system is nearly identical to the console version of IWNET. Dedicated server support is removed, eliminating the ability for mods or user-created maps to be incorporated. This removal has created anger among many PC gamers. Since the multiplayer aspect runs within Steamworks, the PunkBuster anti-cheat system utilized in previous titles has been replaced by Valve Anti-Cheat. In addition, the PC version shares the same 18-player cap as the console versions (matches are a maximum of 9 versus 9)
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